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1. Shotgun Scout Militia fit guide - in Rookie Training Grounds [original thread]
0 Try Harder wrote: Arramakaian Eka wrote: If you want a challenge Going pistols only is a challenge. A weapon that one hit kills at close range on almost any part of your target is not. If the challenge is about getting into close range,...
- by Garrett Blacknova - at 2013.04.05 10:19:00
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2. Tips for new players - feedback and ideas for more tips welcome - in Rookie Training Grounds [original thread]
Ripcord19981 wrote: This is for all shooter games with medics>> If a guy is down and the guy or guys that killed him are still there, dont run into the open just to revive the teammate. Although he/she may complain, they will complain eve...
- by Garrett Blacknova - at 2013.01.23 03:10:00
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3. Question on abilities like stealth - in Rookie Training Grounds [original thread]
More in-depth version of the above answer: Scouts have a lower "scan profile" than other suits. This means they can get closer before being flagged as enemies. As a result, you're less likely to be shot at long range. They also have the highest "...
- by Garrett Blacknova - at 2012.12.20 23:40:00
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4. A question to anyone? - in Rookie Training Grounds [original thread]
Magpie Raven wrote: So i realize that the little MLT, STD, ADV, and PRO indicate what kind of suit it is but does anyone know what the percentage underneath means? Ive seen 0%, 100%, 110%, 160% Pretty sure that's your "efficiency" rating. It...
- by Garrett Blacknova - at 2012.12.19 03:25:00
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5. Reviving Requirements - in Rookie Training Grounds [original thread]
Some players just spam the "respawn" button without waiting to see if they're going to be revived. And I'm pretty sure there's a "cooldown" on repeatedly reviving someone - they can't be revived toos oon after they've already been revived. Also,...
- by Garrett Blacknova - at 2012.12.03 09:30:00
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6. Headshot multiplier - in Rookie Training Grounds [original thread]
I don't know the exact numbers for every weapon, but I can say that the modifier is different based on weapon type, and I can also say that range applies a modifier to damage as well. At point-blank, aim for a teammate's torso and hold L1 to aim ...
- by Garrett Blacknova - at 2012.12.03 09:28:00
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7. BPO vs BPC (where the BPO's at?) - in Rookie Training Grounds [original thread]
Cross Atu wrote: There is 1 (and only 1 that I'm aware of) BPO for ISK, that is the mobile CRU for vehicles. Otherwise the above is comprehensive. Haven't checked it personally, but I remember reading somewhere that the Repair Tool is also a...
- by Garrett Blacknova - at 2012.11.30 11:03:00
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8. Worth it to put points into swarm launchers? or just wait for heavy weapons? - in Rookie Training Grounds [original thread]
Free Healing wrote: I just wish they worked on Dropships. Having a glass cannon like that fire and then get taken out in a single shot by a dropship is gonna hurt your wallet no matter how cheap the fit is. Here's hoping we get good things from...
- by Garrett Blacknova - at 2012.11.29 02:51:00
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9. Regular Scout vs Gallente Scout - in Rookie Training Grounds [original thread]
All Scout suits - Dragonfly, Milita and Aurum versions included - use the same model in-game. At least for now, they're ALL the same Gallente design. All our currently-available Assault suits are Caldari. Amarr make the only Heavy design seen so...
- by Garrett Blacknova - at 2012.11.25 09:44:00
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10. Worth it to put points into swarm launchers? or just wait for heavy weapons? - in Rookie Training Grounds [original thread]
UnknowingTea wrote: In my opinion, everybody should put one level into swarm launcher and create a fitting with the standard swarm launcher. It's cheap and it effectively does twice the damage of the militia swarm launcher, plus there are twice...
- by Garrett Blacknova - at 2012.11.25 09:36:00
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11. Some tips on how to use Remote Explosives - in Rookie Training Grounds [original thread]
I've seen Drop Uplinks explode when I shot them. It was hilarious. I was lucky it didn't (quite) kill me.
- by Garrett Blacknova - at 2012.11.21 04:01:00
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12. Give Your Triage Tips! - in Rookie Training Grounds [original thread]
Ark Cansada wrote: Any tips on placing drop unlinks, as in when and where? I'm trying to get a feel for that in specific. Ambush: If your team is holding a specific area/location, find a well-sheltered corner the enemy can't hit from range, ...
- by Garrett Blacknova - at 2012.11.20 02:28:00
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13. How to use nanite injector? - in Rookie Training Grounds [original thread]
If it's the same problem it was in the E3 build, aim for where they DIED instead of where the body landed. Pretty sure the map marker shows the correct location (useful players press "square" to ask for help. It makes them easier to find).
- by Garrett Blacknova - at 2012.11.15 16:29:00
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14. Sticky:DUST 514/EVE UNIVERSE GUIDE FOR NEWER/CONFUSED PLAYERS - in Rookie Training Grounds [original thread]
Felix Tiberium wrote: Thank you for the post. I now know what to do YAY! IT WORKS!!!
- by Garrett Blacknova - at 2012.07.17 19:38:00
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15. Sticky:DUST 514/EVE UNIVERSE GUIDE FOR NEWER/CONFUSED PLAYERS - in Rookie Training Grounds [original thread]
Lucas Gauss wrote: A lot of bumps equals a sticky. Gëê isn't an "equals" sign. it's an "approximately equals" sign, which I think may be more appropriate here. Keeping a thread like this alive makes it close enough to a sticky, without act...
- by Garrett Blacknova - at 2012.07.09 22:56:00
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